Veteran
Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
32.5-40% Damage when shooting Enemies in the back.
1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
Damnation, Auric and Mutations - a trifecta of hell; packed to the brim with enemies hungry for your Toughness bars. This build is centered around the ability to not only sustain said Toughness, but also decimate (almost) every enemy on Tertium in style!
There are four key goals I had when cooking this build up:
If you're not dishing out damage with your gun, then you're probably surrounded by Ragers, Maulers or are the last one alive. That's where your trusty slicing implement comes into play.
I find that the "Atrox Mk IV" Tactical Axe is a wonderful little murdering toy, in that it's got two neat ways to deal damage:
Not a fan of slice first, axe questions later? Change it up with something that's more suited to deal with carapace/flak armoured enemies, such as an "Orestes Mk XII" Assault Chainaxe or -if you enjoy parrying your enemies- try the Catachan Mk VII "Devil's Claw" Sword!
+10-25% Damage (Flak Armoured Enemies)
Simply put, these enemies take a while to whittle down their health. Situational, but at least they'll die quicker.
+10-25% Damage (Infested Enemies)
Clear the weaker, common enemies faster by taking this.
DecimatorContinuously chaining more than 2 attacks gives +2-5% Power. Stacks 10 times.
Works great for Heavy AND Light attacks.
Shred+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Simply put, trigger your high crit chance by mindlessly swinging that axe. You'll be an efficient killer in mere seconds.
For me, it's the Kantrael Mk X Heavy Laspistol. The gun's sight is perfect for lining up targets both near and far, and its RoF and damage hold strong for the end-game. Plus, this build makes you feel like the galaxy's best scoundrel - Han Solo.
One of the only "downside" of the Kantrael LP's is the ammo economy. Simply put, each shot takes up 3 ammo. Your average Accatran LP offers ~220-250 real shots, whereas your Kantrael LP = ~160-180 (based off of aggregated data from grey's purchased in the ~370 range).
This is why we use perks like Fully Loaded and Shock Trooper in order to maximise ammo economy and damn near guarantee free ammo with a high crit build to proc a sweet $0 laser show now and then.
+10-25% Damage (Carapace Armoured Enemies)
One of the weaknesses of Las-weapons being that it has low penetration on Carapace enemies, so this damage boost will levy that a bit.
Opt to swap this for Flak if you feel confident in melee range with Carapace enemies.
Increase Ranged Critical Strike Chance by 2-5%
Taking this, alongside all the other talents in this build, means you'll proc up to a 40% chance per shot to crit.
Suppression immunity is negligible since Las-weapons already provide suppression. Crit kills aren't guaranteed to proc, so the following blessings are recommended.
Raking Fire+32.5-40% Damage when shooting Enemies in the back.
Great perk for when dealing with Monstrosities and you aren't pulling aggro. Especially if you're hanging back and your teammates are surrounded, your TTK will be sufficient with upwards of a 40% damage boost.
Infernus+3 Burn Stack(s) on Critical Hit to a maximum of 8-10 Stack(s).
High crit = near guarantee of being able to light enemies on fire. Great for both high DOT single target damage and anti-horde clear support.
You should be running either:
The higher your Toughness pool is, the longer you can live.
Must have:
+6-12% Stamina Regeneration
Because you'll be running out of breath faster than being at a Mark Normand comedy show, it's important to have stamina both always available, and quickly replenishable. This will allow you to sustain your Las-weapon's ADS crit buff, upkeep block on enemies, or run away from an unfair fight.
+7.5-30% Toughness Regeneration Speed
The faster you can regenerate health, the better this is for your teammates.
Third perk slot suggestions:
+4-10% Revive Speed (Ally)
Every second counts in Damnation and above, so quick revives mean a better chance of survival. Since you can sustain yourself with your axe, grenades and your Stagger ability; oftentimes you'll find you're the last man standing in the squad. I'd say a max of 20% revive speed (1/5th of the animation) is more than enough.
Skip this perk type if you're going to invest a point into the Voice of Command > OIDDDE sub-talent.
+2-5% Toughness
No brainer if you want to min-max your Toughness pool.
+5-20% Damage Resistance (Enemy Type)
Again, a no-brainer if you have difficulty with certain enemy types. For this build, I find that probably only Gunners are an issue if there's not much cover or LoS, otherwise I'm pretty spatially aware. Even so, you can use suppression naturally with Las-weapons. Maybe Hounds if you can't dodge them too well in tight areas.
+6-12% Block Efficiency
Great for Hi-Intensity mutations, when you're guaranteed to be swarmed. Taking this will help you sustain close encounters a wee bit longer.
SKIP THESE TALENTS!
+1-4% Combat Ability Regeneration+2-10% Experience+2-5% Health+4-10% Ordo Dockets (Mission Rewards)+5-20% chance of Curio as Mission Reward (Instead of Weapon)+5-20% Corruption Resistance (Grimoires)+6-15% Corruption Resistance6-15% Sprint Efficiency
Either they are so situational that they're not a good investment, clutch perks, grinding buffs, or just don't fit the purpose of this build.
Blitz - Krak Grenade
Aura - Survivalist:
Ability - Voice of Command:
Keystone - Focus Target!
Additional notes
Buffed Stats:
Crit Chance:
40% Total Crit Chance, that's more than 1/3 and just shy of 50/50!
Killing an Elite/Specialist:
With this build, you don't need to worry about picking up grenades. At worst, you'll be asking for maybe 2-3 Ammo Tins per Damnation/Auric mission with your 40% chance to shoot for free.