12.5-20% Critical Chance for 6s on successful Dodge.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
Up to 7.5-20% Strength scaling with Heat Level.
Mark your targets for maximum damage modifiers and one hit just about any ranged/melee specials. Plasma gun has great ammo efficiency and high penetration/damage so you can line up and wipe tons of shotgunners with 1-2 shots. Same goes for Maulers, line them up single file before opening fire for maximum damage output. What I love about this build is you can handle yourself up close and pop snipers clear across the map. Reload strategically during a lull in combat protected by your team mates. Combat blade mobility lets you hop in and out of combat at will.
Max Damage Plasma Gun +
+15% Range Damage from Killzone
+20% Ranged Damage from Longshot
+20% Range Damage from Focus Target
+30% Weakspot Damage from Precision Strikes
= up to 85% Base Ranged Damage Increase on Marked Enemies
+20% Ogryn Monstrosity Damage from Bring it Down
+15% Elite Damage from Superiority Complex