+5-8 Bleed Stacks on Critical Hit.
+12.5-20% Critical Chance for 6s on successful Dodge.
+5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
Hard Mode twins build. Can't carry by itself, but exceptional utility for your team and decent survivability. Makes space for your Ogryns to do their heavy-hitter stuff so they don't have to worry about elites. Field Improvisation is non-negotiable.
This build does not stack well, so I wouldn't recommend running more than one Veteran. Use the Plasma Gun to shoot elites and specialists - ignore the reflex to mark them, you want to keep that tag on Rodin. Shouting when you're uncertain is good practice, or if a teammate is sticky. Equip the knife to run over mines Rodin throws before they became a problem.
During gas phases, throw frags when it's time to change islands. They'll clear a good amount of space for your team to safely make it across - shout to guarantee it. Use the lull in elites to reload your plasma gun if needed. Never shoot your plasma gun if there's no elite or other problem in front of you - conserve ammo for your Ogryns.
Remember to tag Rodin when the shields are down - KILL HIM FIRST. I cannot stress this enough.