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Survivability Stealth Zealot
Anti-Elite
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Support
 Survivability Stealth Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Survivability Stealth Zealot
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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2-5% Melee Critical Hit Chance
10-25% Damage (Unyielding Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Overpressure

Overpressure

Up to +5% Strength, scaling with remaining Ammunition. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Infinite clutch potential, but if you’re doing your job right you won’t find yourself in situations that require you to clutch. Your psyker is cornered and spam pinging ragers? Plasma vet is tied up in melee and those snipers need to die right now? Ogryn got stomped off a bridge by a plague ogryn and he was the only teammate with monstrosity damage? There’s no problem that crackhead mobility and almost non-existent stealth cooldowns can’t fix. Positioning, accuracy, and decision making are very important when playing this build. 

Tips:

Be careful when usIng stealth to revive teammates. If you pull your psyker up while there’s still crushers around, he might get slammed before he even has a chance to hold block.


Flamer should be used infrequently. It is best used in situations when you are alone and kiting a large mixed horde. Make some distance, find a chokepoint, use stealth to get positioned, and you can flame your way out of a lot of sticky spots.


When you enter stealth, enemies that were aggro’d on you will go for your teammates. If you can’t deal with them right now, circle back as quickly as possible to make sure they aren’t making problems for your team.


If there are more than 10 enemies in an area, be careful about pushing ahead of your team. Stealthing into gunners can be a very good idea or a very bad idea depending on enemy density and the amount of space you have to work with.


Standing still is death. Stay on the move and you’ll minimize the amount of toughness damage you’ll take from all the stalkers that always have their sights set on you.


Pay attention to your passive (until death). It can be used aggressively (purposefully letting it trigger in order to rescue a teammate), but as soon as it’s triggered you should be in survival mode. Be extra cautious until it’s back up.

Video

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1 year ago