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Voidstrike Fanatic
SaintSnowmad 11 months ago
 Voidstrike Fanatic
 Psyker Build - Warhammer 40k: Darktide 

 Voidstrike Fanatic
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Ranged
Allrounder

Weapons

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Maccabian Mk II Duelling Sword
Transcendant
Maccabian Mk II Duelling Sword
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10-25% Damage (Flak Armoured Enemies)
2-5% Melee Critical Hit Chance
Uncanny Strike

Uncanny Strike

12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Riposte

Riposte

12.5-20% Critical Chance for 6s on successful Dodge.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Transfer Peril

Transfer Peril

Quell 6.5-8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Mutants)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Pox Hounds)
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Talents

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Description

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Blessings much more important than perks for both weapons, I consider bonus v flak also most important perk on each since flak is most common armor type on high threat enemies (meaning other perk can be dump perk if needed). 

Prioritize damage, charge rate, blast radius on voidstrike stats. 

Remember your ABC’s: Always Be Charging.


90% of map you should be using voidstrike. Sniper across the map? Gun halfway down the hallway? Poxwalker about to slap you? Voidstrike best solution for all of these problems. You don’t need to always full charge (full charge does help for taking out specials or gunners though), more important to sustain barrage and keep blasts. Chance to quell on kill talent and transfer means less downtime allowing you to keep warp flurry stacks up. Headshots are inportant, and are easier imo if height is slightly above middle of slider. 

Dueling sword is mostly just for mutants and mobility, decent against beserkers. 

Brain burst is for ogryns, mobile specials that you want guaranteed kill on and bosses. Feasible to have highest boss damage on team if no one is a dedicated monster killer, which is typically psykers biggest weakness. Kinetic flayer isn’t optimal but it’s funny and we aren’t giving up any important nodes for it. 


Push over bubble as void already great at dealing with ranged, but push is get out of jail free card in case you get swarmed and need to reposition. 


I prefer health over toughness on trinkets. This build has a ton of toughness regen, as long as you are playing aggressive you will pretty much always have full toughness, and if you’re in a situation where you don’t you probably have zero toughness and would have zero toughness even with the trinket. 

11 months ago