12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
12.5-20% Critical Chance for 6s on successful Dodge.
Quell 6.5-8% of your Peril on Weak Spot Hit.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Blessings much more important than perks for both weapons, I consider bonus v flak also most important perk on each since flak is most common armor type on high threat enemies (meaning other perk can be dump perk if needed). Prioritize damage, charge rate, blast radius on voidstrike stats. Remember your ABC’s: Always Be Charging.
90% of map you should be using voidstrike. Sniper across the map? Gun halfway down the hallway? Poxwalker about to slap you? Voidstrike best solution for all of these problems. You don’t need to always full charge (full charge does help for taking out specials or gunners though), more important to sustain barrage and keep blasts. Chance to quell on kill talent and transfer means less downtime allowing you to keep warp flurry stacks up. Headshots are inportant, and are easier imo if height is slightly above middle of slider. Dueling sword is mostly just for mutants and mobility, decent against beserkers. Brain burst is for ogryns, mobile specials that you want guaranteed kill on and bosses. Feasible to have highest boss damage on team if no one is a dedicated monster killer, which is typically psykers biggest weakness. Kinetic flayer isn’t optimal but it’s funny and we aren’t giving up any important nodes for it.
Push over bubble as void already great at dealing with ranged, but push is get out of jail free card in case you get swarmed and need to reposition.
I prefer health over toughness on trinkets. This build has a ton of toughness regen, as long as you are playing aggressive you will pretty much always have full toughness, and if you’re in a situation where you don’t you probably have zero toughness and would have zero toughness even with the trinket.