2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
25-40% Cleave on Hit. Stacks 5 times.
Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
5-6.5% Strength for 3.5s on Close Range Kill.
Very hungry minmax build that allows you bring any random team to finish, want them or not.
We take strongest grenade - Immolation, we take stroongest sustain branch with toughness DR on crit, Immortality, Stroongest ultimate - Book, and in the end - crit-CDR machine for real imba.
Finish all this with strongest zealot's melee weapin - new big Eviscerator.
Choose ranged option as best allrounder shooter and specialist killer - Agripinaa BAG. Columnus IAG also good for dark missions.
In the end we have build that make a lot of spacing for team, has ultimate always ready, can push whole rooms of shooters by pulling out Book and running in middle of fight, can make bosses crunch in corner while all your team manhandle them.
Our Melee weapon allows us cleave, stun and kill hordes of mixed trash and elite with light spam.
But beware that eviscerator in general very un-mobile, do not mindlessly rush forward if you not sure you can reach that covered gunners or you have no ultimate up. Evade situations when you happen on open space withput stamina, dodges, tughness and no ultimate ready.
Wrath in must have. 2nd blessing must be damage, rampage or shred work (with goood and bad sides for both).
But we have best ranged weapon also. Shoot shooters, suppress reapers, destroy specials, do all this instead of your veteran. Enjoy being carry.
For trinkets setup only important to have toughness regeneration everywhere.
I love 3 stamina here in 2 reasons. First, if we have ultimate melee, level of ogryn, good also to have block level of ogryn. Nice to block some monster attacks, evade being sqished by horde sometimes, res mates reliable etc.
And 2nd, more health only give us more time when we can make mistake during match and het more direct health damage past toughness. Only good if you in general play not accurate. This is not aboout my own playstyle, I either have full HP or lose all instantly in heavy mess. And actually more stamina helps me evade such situations more.
Other good option is more toughness. Because of buiild hungry, we gave little toughness recovery outside our ultimate. More toughness give more room, again, to play less accurate.