+45-60% Finesse Damage for 2s on successful Dodge.
+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Voidstrike powerhouse build. Auric Maelstrom viable. Crazy damage potential, but crowd control is limited to chokepoints without Assail ready, and rather weak defensively - you'll be relying on your team more than usual to cover you while you throw balls at the heretics.
Remember to aim at head level to take advantage of Disrupt Destiny's headshot damage bonus. If you have no Warp Flurry stacks, shoot a couple of uncharged balls to get up to 3 so you can reach max DPS. Prioritize marked enemies to keep DD ticking. If enemies begin to surround your team, or a pack of shotgunners/ragers show up, throw your Assail shards to deal with them.
If you'd like, you can replace Warp Nexus with Transfer Peril for easier peril management.