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Table of Contents

FotF Zealot Meta
CobaltNinja 6 months ago
 FotF Zealot Meta
 Zealot Build - Warhammer 40k: Darktide 

 FotF Zealot Meta
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Frontliner
Melee
Allrounder

Weapons

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Tigrus Mk III Heavy Eviscerator
Transcendant
Tigrus Mk III Heavy Eviscerator
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+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Increase Ranged Critical Strike Chance by 2-5%
+4-10% Ranged Damage (Elites)
Blaze Away

Blaze Away

+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Overpressure

Overpressure

Up to +2-5% Strength, scaling with remaining Ammunition. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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Melee Zealot build optimized to the max. Insane damage, insane survivability, insane everything really. I've played Auric Maelstroms where everyone did exceptionally well and I still dominated the scoreboard. You'll need skill to not just run in and get killed like an idiot, but you can make riskier plays than you initially realize. The only thing this build struggles against is packs of armor, but that's what the Flamer's for. Don't use it overzealously (lol).

 

Eviscerator combo for crowd clear is HLLL. Any other combo to try to go back to horizontal H has a weird pause that HLLL doesn't have. Other options are PaLLH. Good single target is Push + LL, two strikedowns in a row. In general the first Light is really good to pop the odd specialist, gunner, or whatever you want really.

 

In melee, dodge as often as you can to keep up buffs and Judgement. FotF, Momentum, and Second Wind all provide amazing Toughness upkeep when frontlining. I̶n̶v̶o̶c̶a̶t̶i̶o̶n̶ o̶f̶ D̶e̶a̶t̶h̶ p̶r̶o̶c̶s̶ f̶o̶r̶ e̶a̶c̶h̶ e̶n̶e̶m̶y̶ h̶i̶t̶ d̶u̶r̶i̶n̶g̶ a̶ c̶r̶i̶t̶, s̶o̶ w̶e̶ a̶b̶u̶s̶e̶ P̶e̶r̶f̶e̶c̶t̶ S̶t̶r̶i̶k̶e̶ t̶o̶ h̶i̶t̶ a̶s̶ m̶a̶n̶y̶ e̶n̶e̶m̶i̶e̶s̶ a̶s̶ p̶o̶s̶s̶i̶b̶l̶e̶ (̶y̶o̶u̶ c̶a̶n̶ u̶s̶e̶ S̶a̶v̶a̶g̶e̶ S̶w̶e̶e̶p̶ i̶f̶ y̶o̶u̶ w̶i̶s̶h̶)̶ a̶n̶d̶ h̶a̶v̶e̶ c̶o̶n̶s̶t̶a̶n̶t̶ F̶u̶r̶y̶ u̶p̶k̶e̶e̶p̶. Not anymore, RIP. Just use Savage Sweep for better CC. It's consistent. FotF upkeep should still not be an issue.

 

Save the flamer for packs of heavy armor. You can also unload into a boss, but one tank MAXIMUM, conserve ammo. Swap to flamer and throw a knife to bypass about half of the draw time. Don't forget its suppression radius is insane, so you can use it to suppress ranged enemies if need be. The flamer is ammo inefficient and your melee can take care of pretty much anything else, so use it more as a sidearm.

6 months ago