Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Philosophy
Soulstealer, Mettle, Warp expenditure, and Quietude and Battle Meditation are for the horde-clear.
True Aim will guarantee you a crit, which will proc a bunch of talents for toughness and damage.
Perfect Timing will reward using the crits with a damage boost.
One with the Warp and Empathic Evasion are for rooms of ranged enemies, however you decide to deal with them, again feeding on spamming Voidstrike into a crowd and using the crits to avoid damage while lessening the damage you do take.
Telekine shield is great for many reasons, but 2 of them is amazing for some reasons I will get into below.
Kinetic deflection serves 2 purposes: goofy tankiness against multiple enemies, and also raising your peril will supplement your toughness regen, so if you take some damage you can turtle a little bit to squeeze a bit more toughness out of the situation, and then quell it when you have a second if you need to.
Warp Rider is needed for empowered psionics but it's also up to a 20% damage boost, so that rules.
and 3 charges of empowered psionics is just the icing on this DPS cake.
Playstyle
THIS IS NOT A SOLO BUILD
Although I have pulled out some pretty insane clutches with it, that is not what I had in mind when designing it.
Basically, the Deimos FAR out-damages most other Psyker weapons, particularly with it's Light 1>Heavy 2 combo (the stab STAB) to the head, and for hordes, the Heavy 1> Light 2(I think) loop combo is excellent.
The peril control with the sword is a nice bonus, but where it really shines with this build is special control. Many people don't realize just how much stagger this thing can put out. 29 stagger on a stab to the face, 40 if it crits. A Heavy stab will knock over ogryn enemies, including crushers. Maulers and Ragers also fall over, and everything else just dies.
"But how do I stab ragers in the face when they never stop swinging?" You may be asking, and I'll remind you that I can't hear you, this is a block of a text. The answer is the push-attack from force swords. A lot of people think it's bad, because they are under the impression it's supposed to be a stronger shove, but in reality it's a single-target force-push from Star Wars. And it has a 10M range, which I bet you didn't realize. So a group of ragers running at you, becomes a group of ragers laying on the ground, waiting for you to calmly walk up and stab-combo them in the head. The best part about this move is that enemies don't seem to have a "stagger resistance buildup" like they do with shove. In other words, you can keep the same rager breakdancing for Jesus as long as you like as long as you don't blow yourself up, since it does cost peril.
The coup de grace, however, is the machine-gun brain rupture.
So peep this scenario. You and the boys drop into a lower level and there are 9-25 scab gunners (the specialists, not the lesser assault rifle enemies.) You have 3 stacks of empowered psionics. You drop a shield, and then drop your second one immediately, because, and this is key, Kinetic Resonance will stack. Couple that with the empowered psionics cast time reduction for brain rupture, and a guaranteed stack of empowered psionics when you kill an elite or specialist, and what you have, my friends, is a damage-boosted brain burst that costs 0 peril, charges in about a second, and one-shots the very enemies that will refill your stacks.
But what if there aren't any of those enemies around? Well, as long as you have 3 stacks of empowered psionics, you can still double-shield because Kinetic Resonance reduces peril by 50%. So you can pop 2 shields and just hold the mouse button down on a monstrosity for 8-10 brain ruptures without the need to quell, or stop. And as you fill your peril meter, they get stronger. You can chunk about 1/3-3/5 of a Beast of Nurgles health this way, especially if you land some crits beforehand.