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Perils Surfin Psyker
Horde-Clear
Anti-Special
Anti-Elite
+6 more
 Perils Surfin Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Perils Surfin Psyker
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
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10-25% Damage (Flak Armoured Enemies)
4-10% Melee Weak Spot Damage
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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4-10% Ranged Critical Hit Damage
10-25% Damage (Maniacs)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Health
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+6-12% Block Efficiency
+2-5% Health
+2-5% Toughness
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Is this the meta approved way to play Psyker. No.

Is it viable, and really, really fun? Yes.

 

You're a peril's surfin tank now, your shield blocks bullets and swords, at the cost of peril. When there's nothing to block, kill every special enemy you can see with brainpop spam, being sure to suppress the perils down to 97% every time. If something really needs to die, like RIGHT NOW, whip out the pistol and shoot it to death, but conserve ammo by brainpopping most stuff. 

 

Tips:

MKV combos: 

When in the thick of it: block, dodge, push -> light->half charged heavy. Repeat.

If you're all alone in the thick of it: block, dodge, push -> light until you get to your homie and res him.

The psycharge special isn't to be used lightly. It's great when you have space, but because the block cancel comes so late you're liable to get killed if you use it mindlessly. Use it to push the advantage, not in times of desperation.

Manipulate the cleave on lights by looking right when you swing. Also listen for incoming fire audio warnings. Its like a HWINT sort of noise that'll play right before you get hit in the back. Better to be safe then sorry so always block when you hear it. Besides it'll charge your perils for more damage on the counter attack.

 

In short, you can block a shit ton with the deflector sword, charge up your perils, wail on everybody til they die and your perils is back down, all the while regenerating shit tons of toughness from the process. Easily enough to make up for a missed hit or two if you're sloppy. 

 

Weapon Swaps: Any Melee with deflector should be fine but the good one is MK IV force sword, I just like MK V because I have it and loot grind sucks. 

 

The revolver is probably better than the Laspistol, but the laspistol comes out and gets holstered lightning fast so it's really good for whipping it out, blasting down something important (like those maniacs) then getting back to blocking and slashing.

 

When stuff's really bad be sure to use your ability to create space, regenerate toughness and give you your block meter (perils) back. Have fun surfin folks.

 

2 years ago