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 Voidstrike
 Psyker Build - Warhammer 40k: Darktide 

 Voidstrike
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Transfer Peril

Transfer Peril

Quell 8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This is my "play it safe" build; The Dome shield is key when you expect to be up against lots of ranged targets or fighting in big open areas where you'll take chip damage from shooters. Voidstrike allows you to bombard enemies safely from range while still being able to protect yourself up close.

 

The Voidstrike staff excels at clearing hordes in choke points and fully charged secondary blasts will stagger ragers and crushers and things. With Transfer Peril and Warp Flurry you can lob fully charged secondaries quickly and consistently without needing to quell so long as you keep hitting heads.

 

While the staff does have good long range accuracy but the travel time of the projectile can sometimes make it hard to kill distant moving targets, so again Brain Burst comes in handy. It's also a useful tool against bosses.

 

The dueling sword is great for muties (one-hit if you get them in the head) and for deleting close-range specials quickly. Stab and aim for the head.

 

Build struggles a little with scattered poxwalkers as no matter what you do you'll have to target each individually, which takes time away from your main job: prioritizing and deleting specials.

2 years ago