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 Psyker Meta (June24)
 Psyker Build - Warhammer 40k: Darktide 

 Psyker Meta (June24)
 Psyker Build - Warhammer 40k: Darktide 

By novello

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Playstyle Tips:

  • Focus on learning how to keep one eye on the game, and one eye on your peril. The better you are at doing this, the more able you will be to keep your peril between 80%-100% which is the whole point. 
    • Warp Rider - Deal up to +20% Damage (increases as your peril increases)
    • Creeping Flames - Venting Shirek appliesd 1-6 stacks of soulblaze to targets hit based on current peril
    • One with the warp - Gain toughness damage reduction of +10% to +33% based on current peril
  • When being charged by monstrosities/crushers/maulers and to a lesser extent, bulwarks, you want to ensure that your peril is as high as possible, throw in a cheeky mind pop when they are at distance, and use the dueling sword for crit headshots at close distance. Feel free to build uncanny strike stacks on trash mobs before the big boys come to be able to kill them in 2 hits max.

 

Ideal Weapon Stats:

  • Purgatus Staff: Damage, Burn, Cloud Radius need to be maxed out. Quell speed is secondary. Warp Resistance ideally is a dump stat. This build benefits from being at high peril.
  • Dueling Sword IV: Damage, Finesse, Penetration need to be maxed out. Mobility ideally would also be as high as possible, as it'll help get you out of some sticky situations. Cleave damage is the dump stat - useless. You'll only be using this against charging maniacs, crushers, maulers and monsters.

Talents:

These talents are the best balance i've found between insane damage output and survability. A huge focus, and synergy is around your venting shriek talent which outputs insane damage when used correctly. Specifically, in it's cooldown reduction. This is achieved from curio talents, 'psykinetic Aura', 'seer's presence', 'warp siphon. When used properly, you have venting shriek throwing insane DoTs super-regularly. 

If you need more survivability, you can move away from the combat ability focus, refine the curios to more health/toughness, and drop the seers presence for kinetic presence, drop the kinetic resonance, which gives you two points to be spent on the 'critical chance boost' and "kinetic deflection". 
 

1 year ago