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Razor's Edge Build
Anti-Boss
 Razor's Edge Build
 Zealot Build - Warhammer 40k: Darktide 

 Razor's Edge Build
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Weak Spot Damage
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Columnus Mk III Vigilant Autogun
Transcendant
Columnus Mk III Vigilant Autogun
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4-10% Ranged Critical Hit Damage
5-20% Sprint Efficiency
Crucian Roulette

Crucian Roulette

+0.6% Critical Chance for each expended round in your weapon (resets on reload).

Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

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Curios

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Gilded Mandible
Transcendant
Gilded Mandible
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+1 Wound(s)

+1 Wound(s)

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-
-
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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Ordo Dockets (Mission Rewards)
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-
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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A version of my Big Damage Anti-Monster build for Zealot, yielding a bigger damage boost at a higher cost.

 

When all of the buffs are applied and I hit the enemy from behind I get a 251% Damage buff, that's a 3.51x damage modifier without the crit.

 

You can use Martyrdom as a side dish but when I go in making a big number I want that big number. So naturally I let myself get torn up by starting enemies so that Until Death procs, saving me from a killing blow and giving me the max martyrdom stacks needed for the build.

 

It is exhilarating, destroying tanky heretics while knowing you're a stray hit away from death.

 

Always open to suggestions on how to make the number bigger, if it can.

1 year ago