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Emperor's Miner
Allrounder
 Emperor's Miner
 Ogryn Build - Warhammer 40k: Darktide 

 Emperor's Miner
 Ogryn Build - Warhammer 40k: Darktide 

By oseyris

Class

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Weapons

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Karsolas Mk II Delver's Pickaxe
Transcendant
Karsolas Mk II Delver's Pickaxe
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Torment

Torment

+24% Strength for 3.5s on Weapon Special Hit.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+9% Strength for every shot fired during continuous fire. Stacks 5 times.

Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Karsolas pickaxe might be the best allrounder melee weapons in the game, with an attack combo for every enemy type.

Horde

(Light -> Heavy) repeating or
Push -> (Light -> Heavy) repeating

Horde with high hit mass (mixed or flak)

(Heavy -> Light) repeating or

Block reset ->(Heavy -> Light) repeating

Melee Elites (choose to pull or push depending on situation, preferably pull)

Special -> Heavy -> Light (usually light isn't needed but special comes out fast after light) or

Push -> Push followup -> Heavy -> light
Crusher

Special -> Heavy -> Light (Light attack isn't needed once you have heavy hitter stacks)

Bulwark

Special (pulls the shield) -> (dodge left) Heavy -> Light

Ranged Elites/specials
Slide -> Light or

Heavy or

Special -> Light

Mutant

Special (in the air before he arrives) -> Heavy

 

How does Karsolas consistently one shot everything without thrust or crunch?

Special applies "Torment", "Headtaker", "Soften Them Up" and "Hard Knocks", causing the heavy to do a lot of damage.

1 year ago