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Emperor's Miner
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 Emperor's Miner
 Ogryn Build - Warhammer 40k: Darktide 

 Emperor's Miner
 Ogryn Build - Warhammer 40k: Darktide 

By oseyris

Class

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Weapons

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Darktide item card top
Karsolas Mk II Delver's Pickaxe
Transcendant
Karsolas Mk II Delver's Pickaxe
Darktide item card middle
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Torment

Torment

+24% Strength for 3.5s on Weapon Special Hit.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Darktide item card bottom
Darktide item card top
Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
Darktide item card middle
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+9% Strength for every shot fired during continuous fire. Stacks 5 times.

Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Karsolas pickaxe might be the best allrounder melee weapons in the game, with an attack combo for every enemy type.

Horde

(Light -> Heavy) repeating or
Push -> (Light -> Heavy) repeating

Horde with high hit mass (mixed or flak)

(Heavy -> Light) repeating or

Block reset ->(Heavy -> Light) repeating

Melee Elites (choose to pull or push depending on situation, preferably pull)

Special -> Heavy -> Light (usually light isn't needed but special comes out fast after light) or

Push -> Push followup -> Heavy -> light
Crusher

Special -> Heavy -> Light (Light attack isn't needed once you have heavy hitter stacks)

Bulwark

Special (pulls the shield) -> (dodge left) Heavy -> Light

Ranged Elites/specials
Slide -> Light or

Heavy or

Special -> Light

Mutant

Special (in the air before he arrives) -> Heavy

 

How does Karsolas consistently one shot everything without thrust or crunch?

Special applies "Torment", "Headtaker", "Soften Them Up" and "Hard Knocks", causing the heavy to do a lot of damage.

2 years ago