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 Rootin' Tootin' Skoodin'
 Psyker Build - Warhammer 40k: Darktide 

 Rootin' Tootin' Skoodin'
 Psyker Build - Warhammer 40k: Darktide 

By skudie

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Unyielding Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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be weird about it tho

 

always moving, always staggering/blasting to keep up crits, push, dont get stuck, send arrays of assail for gunner hunting and push as they are hit with stave/melee

 

im bad at explaining stuff, i really just listen for cues and monitor gunners/disablers, feel free to ask anything

 

mechanics: full charge stave makes primary fire strong, primary fire makes full charge strong, so, full charge blast blast full charge blast full charge blast, you just get strong, add assail, and warp kills power up melee, melee kills power up warp, so always be alternating weapons. i dont really target assails, i use them for hordes and general staggering. 

 

i feel like spiderwoman sometimes with the stave used like this, you kind of thwip' electricity around and power yourself up alot.

 

the final node on DD makes DD stack up easy with melee kills, the knife is great with heavy hits > light

 

current hours on psyker at last update here 5500

Video

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2 weeks ago