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Unbound Chaos
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 Unbound Chaos
 Psyker Build - Warhammer 40k: Darktide 

 Unbound Chaos
 Psyker Build - Warhammer 40k: Darktide 

By skudie

Class

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Weapons

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Darktide item card top
Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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2-5% Melee Critical Hit Chance
10-25% Damage (Unyielding Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Darktide item card top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Increase Ranged Critical Strike Chance by 2-5%
4-10% Ranged Critical Hit Damage
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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go crazy, or die. this build is super affected by coherency, stay in it. The challenge is, don't get touched, stay running, keep tapping shoot, be smart with revives. 

 

Bindings: On my mouse wheel, instead of scroll up and down being weapon up and down, I have scroll up as melee, scroll down as staff. This gives me the guaranteed weapon i want, and when I cast  a charge, I scrollup, scroll down to animation cancel, instead of tapping quickswap twice. 

 

I don't really anim cancel primary fire, there is no need to and it's just a lil obnoxious if constant. In the heat of a moment, I have like this muscle memory pattern to fire off a couple fast, but its only 3-5 shots before I lose pacing in the moment. Alot of times, it will be  a charged cast, boom boom boom as a really fun thing to do. 

Video

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2 years ago