5-8 Bleed Stacks on Critical Hit.
12.5-20% Critical Chance for 6s on successful Dodge.
You can Hipfire with this weapon while Sprinting. 6-15% Close Damage while Sprinting. Also reduces weapon spread at all times by 30%.
2 Shots on Primary Critical Hit. 2-5% Ranged Crit Chance.
go crazy, or die. this build is super affected by coherency, stay in it. The challenge is, don't get touched, stay running, keep tapping shoot, be smart with revives.
Bindings: On my mouse wheel, instead of scroll up and down being weapon up and down, I have scroll up as melee, scroll down as staff. This gives me the guaranteed weapon i want, and when I cast a charge, I scrollup, scroll down to animation cancel, instead of tapping quickswap twice.
I don't really anim cancel primary fire, there is no need to and it's just a lil obnoxious if constant. In the heat of a moment, I have like this muscle memory pattern to fire off a couple fast, but its only 3-5 shots before I lose pacing in the moment. Alot of times, it will be a charged cast, boom boom boom as a really fun thing to do.