+19-25% Impact for 1.5s on Hit. Stacks 5 times.
Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
+4.5-6% Critical Chance for each expended round in your weapon (resets on reload).
+10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Modified version of Wrecking Crew (https://darktide.gameslantern.com/builds/9bc67206-9fda-4489-82a1-c7a981bab390/wrecking-crew) that eschews any and all semblance of "damage output" for maximum defense. A build intended for those who are frustrated at their teammates' horrible defense and want to carry them.
The general idea is the same; revolver is for sniping specials, spam powered light attacks for CC. Use Chorus of Spiritual Fortitude when things look even slightly hairy since you can get it back pretty quickly anyways with the two CDR talents you have allocated. Beacon of Purity helps a little bit with the attrition corruption your teammates will have.
Throw firebombs at angles you want to pay less attention to, since they'll filter out any trash mobs. They make an okay emergency option, but aren't nearly as powerful as stun grenades for clutching. You aren't going to be saving lives on your own; you'll need another teammate on their feet to pull it off while you pop Chorus.