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 Ihateloner
 Zealot Build - Warhammer 40k: Darktide 

 Ihateloner
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
Darktide item card middle
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Darktide item card bottom
Darktide item card top
Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
Darktide item card middle
4-10% Ranged Critical Hit Damage
Increase Ranged Critical Strike Chance by 2-5%
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Overpressure

Overpressure

Up to +5% Strength, scaling with remaining Ammunition. Stacks 5 times.

Darktide item card bottom

Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Block Efficiency
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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I really hate the Loner playstyle because it incentivizes behavior counter to game design and mechanics, plus it really fucks over your team by denying them your toughness regen while rushing ahead triggers more spawns on them.

Instead, try to orbit your team outside of coherency radius, or try to stay just ahead of them. If your crew uses a buddy system, communicate that you need to be their electron to their tritium so they aren't screwing over your buffs.

2 years ago