Zealot
Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.
12.5-20% Critical Chance for 6s on successful Dodge.
1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
7-10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.
INTRO:I agree with the top builds choices on some things so there will be familiar parts. this is my version of a tank, not any "meta", but feels like one to me as the new aggressive tank I wanna be. You will be able to be in constant active melee range. Less need of back dashes to shoot or run away...and if you need to you can 5 times, hit one dude and now can do 5 times again!----EXPLANATION:This build is focused on Zealots dodge perks. Because of infinite perk on Dueling Sword, you can rely on these buffs for at least 30+ seconds a fight! Dont need dmg perks like purge the unclean on a full tank but now get the damage back from Duelist!! Due to infinite, your defense is Second Wind and Enduring faith as usual, but now way more reliable then ever before and constant Good Balance. Damage is ofc crit...we know zealot.So im a dodge tank that still does damage because zealot is op and shouldn't have unlimited dodge sword with speed....it aint minmaxed dmg but as im a team player, this is hilarious to do. Zealot just works TOO well with the perks of dueling sword.This build gives me the defense I need to stay melee 100% of the time and still have DMG through Crit/Weakspot. Everything synergizes and you squeeze out way more dodge potential. A lot of power from the tree is achieved thru this version.
------------------------------------------------------------------Notes:I used Razgriz's updated knowledge with their Variation C: True Tank which is what I wanna be and also counter some other variations so hey If you see this feel free to use your smarts to tweak it further!Taken from their page:"the damage from Duelist, or the extra DR from Good Balance". I can get both and use it even better and more efficiently. "With this variant we maximize the synergy between our ludicrous amounts of Health and Damage Reduction by increasing our Health by an additional 10% and adding two wounds that interact with the Bleed for the Emperor talent, significantly reducing the overall damage we receive over the course of a match."I get 10% from curios and ignore snipers by dodging forever! For the wounds/emperor this the only one i miss BUT I can get 25% overall reduction better, more crit for constant Enduring Faith, and ofc second wind to cover 15% so I hope thats enough! "It is important to have the Toughness talents in the top right of the tree any time you have Chorus of Spiritual Fortitude, or you will find yourself struggling to maintain your Toughness when your ability is on cooldown."With my ability to have similar stats but do get keystones, I can crit and get CD on Chorus! right tree choices still the best anyways.