25-40% Cleave on Hit. Stacks 5 times.
45-60% Finesse Damage for 2s on successful Dodge.
2 Shots on Primary Critical Hit. 2-5% Ranged Crit Chance.
Quell 7-10% of your Peril on Weak Spot Hit.
1/1/2025 Changes:
changing out Nomanus Blessing Warp Nexus for transfer peril: Higher Skill Ceiling build requiring hits on weak spots to get crits. However, has more horde clearing capability being able to keep peril more manageable over longer periods of combat. As you will be aiming weak spots and keeping Scrier's gaze running longer, you probably won't need Warp Nexus to trigger crit buff stacks.
Using Blaze greatsword: Illsi runs a problem in dealing with Carapace. It forces you to rely on nomanus zap which causes you to dump Scrier's gaze and numerous zaps to hold carapace squads at bay. Blaze greatsword needs wrath to not rely on peril to get cleave and requires you to run Lightning Speed as the additional melee attack speed makes the weapon viable.
Took away talents Empyric Shock and Solidity. Put towards melee talents Lightning Speed and the like
Empyric shock does buff your nomanus damage. However, for the enemies that don't die to 5 hits, the damage is too paltry against those enemy types to need this talent (particularly boss monstronsities).
Solidity +20% quell speed hardly adds anything. In fact, i think quell needs to be +50% to actually have a measurable effect to use a talent point.
Took off battle meditation (due to inconsistency in horde management). Instead go for soul fire for more utility in low visibility conditions.
Goal of this build is still the same. However, you aren't solely dependant on Nomanus staff. and can use melee weapon to horde clear and deal with Monstrosities. Less crit chance, but hardly that important than being able to continue shooting bolts.
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The main goal of this build is to ramp up +warp attk stacks via crit mechanisms. 90% of the time you will be using Force stave primary attacks.
Its worth noting a few crit mechanisms.
Its main weaknesses are elite crusher squadrons to some degree as well as weak damage to bosses. However, for all other situations, it's able to excel quite well. Probalby not as good as recon lasgun pskyer, but a very fun build nevertheless.
Surge blessing doubles crit hits. So not only is it a 2x multiplier on top of a crit multlipler (so ~4x) it also procs twice the talent stacks for the following talents:
All these stacks lend towards building Disrupt Destiny stacks and drive your momentum engine going.
With that being said, Scrier's gaze has multiple uses. One of which is to start up this momentum engine going. Turning up Scrier's gaze give syou the necesssary crit% to start building up the aforementioned talent stacks to then build Disrupt Destiny stacks (when allowed) easily.
Scrier's gaze also has a few additional uses:
All these stacks mean, you could be operating, just on the damage side an additive total (just as a summary point) of +110% warp dmg. THis is not counting for surge essentially ~4x on crit.
On weapons and blessing selection:
Melee: Illsi
It goes without saying the Nomanus and the blessing selections are staples. The only real choice are the perks on Nomanus.
I choose unyielding to have some utility against bosses (for which this is very weak). Its possible to switch out with carapace to pull off repeated elite squadrons.