Refreshed Dodge Efficiency on Weak Spot Hit. +{melee_weakspot_damage} Melee Weakspot Damage.
Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
2 Shots on Primary Critical Hit. +2-5% Ranged Crit Chance.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
Spam primary attack, stun small groups with charged secondary, stun larger groups (rarely but if needed) with smite, build peril, venting shriek, repeat.