Critical Hits ignore Hit Mass bonus from Armour. {crit_damage} Melee Critical Hit Damage.
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Want to always be in the thick of battle, decapitating heretics by the hundreds only to be netted through multiple crushers by a silent trapper? Then this is your build!
But really I needed a build for the Immolation Grenade penance :)
Which I somehow still have not finished.
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Between aging reflexes, a full-time job, and normie responsibilities, I rely on well-crafted weapons and builds to maximize my heretic-slaying. All my builds are tested on Auric Damnation and are capable of topping scoreboards. I am slowly testing Havoc capabilities and will update accordingly.