2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
14-20% Strength for 5s when every pellet in a shot hits the same enemy.
Experimental theorycrafting off of Telepots Boltgun build.
Basic idea, is to leverage precise shotguns one tap to build up damage stacks and kill everything. Kill potential off of gun is lwoer in exchange for more consistency weapon switching.
Things to test? Does loading in a shell count as Procing Open Salvo? In which case, guarantees +10% crit chance for free?