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Table of Contents

Heavy Sword Crit Zealot
Daemoniic 6 months ago
 Heavy Sword Crit Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Heavy Sword Crit Zealot
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Tank
Frontliner
Melee
Support
Allrounder

Weapons

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Turtolsky Mk IX Heavy Sword
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Turtolsky Mk IX Heavy Sword
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2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Headtaker

Headtaker

6.5-8% Strength for 3.5s on Hit. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Puncture

Puncture

Ranged hits add 1-4 stacks of bleed to enemies.

Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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「Supportive frontliner build」

Melee weapon:

  • Heavy Sword - MK IIb, DMG vs Flak & Crit Chance, Headtaker & Rampage. (Weapon special heavy attack for larger targets and stagger)

All 3 marks of the Heavy Sword work fine so personal preferance is fine generally i reccomend MKIX.

Ranged weapon:

  • Spearhead Boltgun - Any MK, DMG vs Unyielding & Carapace, Puncture & Shattering Impact.

Spearhead Boltgun is your anti mass armour mag dump weapon.

Curios:

  • [Main Stat] Max Health - Generally reccomend sticking to Health as it is your most limited resource.
  • [Sub Stat] Toughness - If using +5% on all Curios its almost the same as having a 4th Curio for Toughness.
  • [Sub Stat] Damage Resistance (Gunners) - Wouldnt reccomend swapping as damage from gunners is going to happen no matter what.
  • [Sub Stat] Toughness Regeneration Speed - While in Coherency your Toughness will regen very quickly.

You can swap your [Main Stat] Max Health for 1 additional Wound(s) for a little safety if you are not fully confident you wont down.
Other notable options if desperate are Damage Resistance (Snipers) so they dont chunk your health if they hit you, Damage Resistance (Bombers) to allow you to pass through gas clouds with less corruption & Revive Speed (Ally) to speed up saving your team.

Talents:

Blades of Faith are your fastest and most reliable way to deal with Specials at range.

Video

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6 months ago