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Allrounder Zealot
Daemoniic 6 months ago
 Allrounder Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Allrounder Zealot
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Ranged
Melee
Allrounder

Weapons

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Tigrus Mk XV Heavy Eviscerator
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Tigrus Mk XV Heavy Eviscerator
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

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Agripinaa Mk I Infantry Autogun
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Agripinaa Mk I Infantry Autogun
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5-10% Reload Speed
10-25% Damage (Flak Armoured Enemies)
Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

Dumdum

Dumdum

4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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「General all round build」

Melee weapon:

  • Heavy Eviscerator - Any MK, DMG vs Flak & Maniac, Opportunist & Rampage. (Weapon special carapace  for stagger rending)
  • Assault Chainaxe - MK XII, DMG vs Flak & Maniac, Opportunist & Headtaker. (Weapon special carapace for stagger rending)
  • Assault Chainsword - Any MK, DMG vs Flak & Maniac, Bloodletter & Rampage. (Weapon special large targets for bleed stacking)
  • Devils Claw Sword - MK IV, DMG vs Flak & Maniac, Shred & Rampage. (You can weapon special parry roughly 3x Ragers)
  • Combat Axe - MK III, DMG vs Flak & Infested, Brutal Momentum & Headtaker. (Heavy attack only for Carapace)
  • Crusher - MK IVe, DMG vs Flak & Maniac, Slaughterer & Thunderous. (Weapon special spam if surrounded)

Most weapons will work in this build but i would reccomend sticking to something focused on Horde Clear for the most part.

Ranged weapon:

  • Infantry Autogun - Any MK, DMG vs Flak & Reload Speed, Deathspitter & Dumdum.
  • Bolt Pistol - MK IV, DMG vs Flak & Reload Speed, Puncture & Lethal Proximity. (Most mansized enemies die in 1 hit after bleed ticks)
  • Heavy Laspistol - Any MK, DMG vs Flak & Crit Chance, Infernus & Dumdum.
  • Infantry Lasgun - Any MK, DMG vs Flak & Crit Chance, Infernus & Headhunter.
  • Quickdraw Syub Revolver - MK IIa, DMG vs Flak & Crit Chance, Point Blank & Crucian Roulette.
  • Recon Lasgun - MK XII, DMG vs Flak & Crit Chance, Infernus & Dumdum.

Most weapons will work in this build but i would reccomend sticking to something focused on Ranged Special killing.

Curios:

  • [Main Stat] Wound(s) - Running Martydom so this is required.
  • [Sub Stat] Toughness - If using +5% on all Curios its almost the same as having a 4th Curio for Toughness.
  • [Sub Stat] Damage Resistance (Gunners) - Wouldnt reccomend swapping as damage from gunners is going to happen no matter what.
  • [Sub Stat] Toughness Regeneration Speed - While in Coherency your Toughness will regen very quickly.

Other notable options if desperate are Damage Resistance (Snipers) so they dont chunk your health if they hit you, Damage Resistance (Bombers) to allow you to pass through gas clouds with less corruption & Revive Speed (Ally) to speed up saving your team.

Talents:

If looking for more Survivability you can take the 2 points from Duelist to pick up Fortitude in Fellowship & Blood Redemption.

If really struggling with getting melee stunned you can take 2 points from Duelist & 1 point from Ecclesiarch's Call to pick up Thy Wrath be Swift.

Video

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6 months ago