4-10% Strength for 2s on Hit (Same Enemy). Stacks 5 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
You can swap your [Main Stat] Max Health for 1 additional Wound(s) for a little safety if you are not fully confident you wont down.Other notable options if desperate are Damage Resistance (Snipers) so they dont chunk your health if they hit you, Damage Resistance (Bombers) to allow you to pass through gas clouds with less corruption & Revive Speed (Ally) to speed up saving your team.
Kinetic Deflection allows you to very easily greed revives.