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 Delete Everything Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Delete Everything Psyker
 Psyker Build - Warhammer 40k: Darktide 

By foxer

Class

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Weapons

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Darktide item card top
Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Darktide item card top
Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Notes:

 

- Playstyle is essentially just spamming your staff secondary and using Scrier's Gaze as often as possible. You only need to charge to 1/3 or 1/2. You should also quell frequently while in Scrier's Gaze to extend the effect.

- Melee and curios are your preference (you should be using melee as little as possible anyway).

- Warp Unbound is extremely important as it will let you keep casting at 100% peril for 10s after Scrier's Gaze ends, so you get the full benefit of Warp Rider (damage) and Warp Nexus (crit chance) during this time.

- Why not Warp Siphon? Because you lose all stacks, and thus all your damage, when you use Scrier's Gaze.

 

2 years ago