Up to 25-40% Strength, as Stamina depletes.
4-10% Strength for 2s on Hit (Same Enemy). Stacks 5 times.
Quell 6.5-8% of your Peril on Weak Spot Hit.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Most weapons will work in this build but i would avoid the Force Swords to save your Peril for your Force Staff.
You can swap your [Main Stat] Max Health for 1 additional Wound(s) for a little safety if you are not fully confident you wont down.Other notable options if desperate are Damage Resistance (Snipers) so they dont chunk your health if they hit you, Damage Resistance (Bombers) to allow you to pass through gas clouds with less corruption & Revive Speed (Ally) to speed up saving your team.
Kinetic Deflection allows you to very easily greed revives and abuse push attacks allowing you to fully make use of the All or Nothing blessing.
Push attacks count as heavies for Charged Strike & Enfeeble.