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Bowling Psyker
Daemoniic 6 months ago
 Bowling Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Bowling Psyker
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Elite
Ranged

Weapons

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Atrox Mk II Tactical Axe
Transcendant
Atrox Mk II Tactical Axe
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2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
All or Nothing

All or Nothing

Up to 25-40% Strength, as Stamina depletes.

Relentless Strikes

Relentless Strikes

4-10% Strength for 2s on Hit (Same Enemy). Stacks 5 times.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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10-25% Damage (Infested Enemies)
10-25% Damage (Flak Armoured Enemies)
Transfer Peril

Transfer Peril

Quell 6.5-8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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「Ranged horde kill build」

Melee weapon:

  • Tactical Axe - MK II, DMG vs Flak & Crit Chance, All or Nothing & Relentless Strikes. (Push attack, light spam to keep all or nothing up)

Most weapons will work in this build but i would avoid the Force Swords to save your Peril for your Force Staff.

Ranged weapon:

  • Voidstrike Force Staff - MK IV, DMG vs Flak & Infested, Warp Flurry & Transfer Peril. (No need to full charge shots)

Curios:

  • [Main Stat] Max Health - Generally reccomend sticking to Health as it is your most limited resource.
  • [Sub Stat] Toughness - If using +5% on all Curios its almost the same as having a 4th Curio for Toughness.
  • [Sub Stat] Damage Resistance (Gunners) - Wouldnt reccomend swapping as damage from gunners is going to happen no matter what.
  • [Sub Stat] Toughness Regeneration Speed - While in Coherency your Toughness will regen very quickly.

You can swap your [Main Stat] Max Health for 1 additional Wound(s) for a little safety if you are not fully confident you wont down.
Other notable options if desperate are Damage Resistance (Snipers) so they dont chunk your health if they hit you, Damage Resistance (Bombers) to allow you to pass through gas clouds with less corruption & Revive Speed (Ally) to speed up saving your team.

Talents:

Kinetic Deflection allows you to very easily greed revives and abuse push attacks allowing you to fully make use of the All or Nothing blessing.

Push attacks count as heavies for Charged Strike & Enfeeble.

Video

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6 months ago