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Get Hit
Klumatic 5 months ago
 Get Hit
 Zealot Build - Warhammer 40k: Darktide 

 Get Hit
 Zealot Build - Warhammer 40k: Darktide 

Crowd Control
Frontliner

Weapons

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Tigrus Mk III Heavy Eviscerator
Transcendant
Tigrus Mk III Heavy Eviscerator
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1-2 Stamina
2-5% Melee Critical Hit Chance
Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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5-10% Reload Speed
Increase Ranged Critical Strike Chance by 2-5%
Fan the Flames

Fan the Flames

Primary Attack ignores 30-60% Stagger Resistance on Burning Enemies, as well as dealing 30-45% Impact.

Penetrating Flame

Penetrating Flame

Direct hits apply 1-4 Stacks of 1% Brittleness for 5s. Stacks 20 times

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talents

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Description

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My Zealot build, i rush in a lot- so why not capitalize off losing all my hp? Gotta be quick with the ability though and choose timings. Other than that, great horde clear- you do rely on allies on elites(plague ogryn, beast of nurgle, etc.) 

If you find a daemon host and EVERYONE wants to fight it, be the one getting hit and use your ability as it won’t hit during it.

5 months ago