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Green Army Man

Green Army Man
Build for Darktide

Allrounder

Weapons

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Scandar Mk III Power Sword
Transcendant
Scandar Mk III Power Sword
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+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Maniacs)
Power Cycler

Power Cycler

+1-2 Extra Chained Energised Hits and +2.5-10% Impact on Energised Hits.

Slaughterer

Slaughterer

+5-8% Strength for 4.5s on Kill. Stacks 5 times.

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Kantrael Mk IX Infantry Lasgun
Transcendant
Kantrael Mk IX Infantry Lasgun
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+10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Deadly Accurate

Deadly Accurate

+70-100% Critical Weak Spot Damage.

Headhunter

Headhunter

+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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Blessed Bullet
Transcendant
Blessed Bullet
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Talents

Description

Chaff: Try to avoid but can swing power sword if needed
Carapace: Krak Grenade if needed, Can Heavy swing sword if just 1 or 2
Bulwark: Krak Grenade if needed
Oh Shit: You have to rely on the team mostly here but throw krak if horde has crushers/Bulwarks/Maulers. Can also use ability and try to pick out elites.
Loose Shooers: click head
Specials: Click head
Sniper: good aim, click head
Shooter blob: Use ability, Click many head
Mutant: Click Head many times or charged heavy attack when close
 

5 days ago