Swiss Army Zealot
Zealot Build - Warhammer 40k: Darktide
Swiss Army Zealot
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Tigrus Mk XV Heavy Eviscerator
Transcendant
Damage vs First Target:
512.5
[412.5 | 537.5]
Damage vs First Target:
247.5
[187.5 | 262.5]
Damage vs First Target:
371.25
[281.25 | 393.75]
Damage vs First Target:
990
[750 | 1050]
Measure of a weapon's damage while its Special Action is active.
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.31
[0.16 | 0.35]
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Cleave Damage Distribution:
11.7
[8.5 | 12.5]
Cleave Stagger Distribution:
11.7
[8.5 | 12.5]
The higher the Cleave, the more enemies hit in one swing.
Damage vs First Target:
217.5
[157.5 | 232.5]
Damage vs First Target:
288.75
[218.75 | 306.25]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
0.86
[0.8 | 0.9]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Rampage
Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.
Perfect Strike
Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Stagger vs Flak Armoured:
1.18
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.9
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Weapon Stagger:
17.8
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
26.58
[50.08 | 20.71]
Sway:
24.38
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.99
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
544.5
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Moving Spread:
35.28
[53.74 | 22.98]
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Speed:
1.11
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
4-10% Ranged Weak Spot Damage
10-25% Damage (Carapace Armoured Enemies)
Surgical
+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Deadly Accurate
+100% Critical Weak Spot Damage.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Other weapon combos that work with this build for me: Hammer/Zarona Revolver