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Shout revive/Allrounder Vet.
Sioux 6 months ago
 Shout revive/Allrounder Vet.
 Veteran Build - Warhammer 40k: Darktide 

 Shout revive/Allrounder Vet.
 Veteran Build - Warhammer 40k: Darktide 

Anti-Special
Anti-Elite
Frontliner
Ranged
Melee
Support
Allrounder

Class

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Weapons

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Scandar Mk III Power Sword
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Scandar Mk III Power Sword
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Cleave Damage
[80/80]%
Finesse
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Power Cycler

Power Cycler

1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.

Sunder

Sunder

Increased Cleave and 5-20% Heavy Melee Attack Damage on Energised Attacks.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[76/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Crucian Roulette

Crucian Roulette

4.5-6% Critical Chance for each expended round in your weapon (resets on reload).

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Talents

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Description

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Build and description will be revised when i have the time, whats written beneath are just preliminary notes.

 

Overview

Kind of an all rounder build, kills elites efficiently with both ranged and melee, one shots pretty much every disabler, you can spam the grenades with relatively high up time, and will provide support for your team mates.

 

Its a bit of a quick swap build, so even if you are fighting a horde of trash enemies i recommend quick swapping to your ranged weapon and just blast a round into an enemy to activate Agile Engagement and Weapon Specialist, Always Prepared makes this a "free action" in terms of the bullets in your weapon. 

 

Shout revive

Picking shout revive is a bit... controversial, most people wont pick this talent due to the cool down increase/radius decrease, and would rather try to prevent people from going down instead of making a build that counts on people going down for the build to maximize its potential, and they are 100 percent right. 

But I personally like using it, and there have been many runs where the shout revive is the ability that kept the run alive, the trick for me is to still use it as a normal shout and not hold onto it on the off-chance that someone goes down, the cool down reduction on the curios combined with Tactical Awareness and the elite density on higher difficulties will still give you good up time, and make sure that you are most likely going to have your shout available when it matters even if you spam it.

That being said, there are also a lot of runs where i am basically just using it as a less efficient normal shout because my team mates know what they are doing and the run is going well.

 

But, if you dont wanna use shout revive, i still think its a good enough build for someone to just relocate the point in Only In Death Does Duty End, and put it somewhere else.

 

 

Weapons and Ability run down

Krak Grenades might be a bit of an overkill on the build, but i picked them due to point limitation, they will however be useful against bosses and bulwarks, Demolition Stockpile and Demolition Team will ensure that you are going to have grenades available most of the time allowing you to spam them.

 

The Power Sword MKIII will three shot crushers and maulers with a push attack/light/light combo aimed at its head, and will one shot mutants with a heavy to the head with this setup, you can potentially swap out Sunder for Slaughterer, but i personally like having a damage boost that does not require a kill to activate, and it mulches hordes. This build will work with pretty much any other weapon as well, but with varying degrees of efficiency, i am just using the Power Sword since i got kinda hooked on it after having left it untouched for over a year.

 

The revolver can kill carapace, but i prefer using it to kill disablers and ranged elites since i have so many other things i can kill carapace with, the gun is currently set up to one shot pretty much any of these targets with a headshot. I currently have Crucian Roulette instead of Hand Cannon, but feel free to swap this out if you want more reliable power vs Crushers and Maulers, Sustained Fire might also be a good option for when you need a bit more reliable one shots vs bigger groups of elites or disablers. Although i have set this build up with a revolver, it will also work with shotguns and the bolt pistol.

 

I also went for Agile Engagement, 25% to either your ranged or melee attacks is kinda nuts, especially when combined with the benefits from Weapon Specialist.

 

I would have liked to go for Survivalist but had to skip it due to lack of points.

 

Misc

I have ran this build through Havoc 40, but it was a bit of a struggle due to the lack of ammo regeneration and the somewhat clunky Powersword, there were a few times where i would have gone down if i did not receive help from my team.

If you want to run this build in havoc i suggest swapping out the Powersword for either a Dueling Sword or a Knife, and maybe use a Boltpistol for slightly better ammo economy and faster reloads.

 

 

 

 

6 months ago