5-8 Bleed Stacks on Critical Hit.
12.5-20% Critical Chance for 6s on successful Dodge.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Critical Hits spend Ammo from your Reserve instead of you current fuel tank.
This is my favorite variation of the Shroudfield Zealot build. It sacrifices the damage powerhouse of Duellist for more Shroudfield uptime, allowing you to focus on important targets and objectives to progress and win the game for your team.
Pros: Highest survivability in the game, Stealth, Uncapped AoE/Cleave Damage Over Time
Cons: Doesn't have absurdly high burst damage like other Zealot builds, Special Sniping (unless you're a god with throwing knives)
Weapons
In this build you want to use the combat blade because it allows you to be extremely fast and cleave multiple enemies down at the same time with Flesh Tearer along with keeping Invocation of Death uptime going due to all of your bleed synergies.
Your ranged weapon is going to be the Artemia Mk III Purgation Flamer because it gives you access to uncapped AoE. This shines the brightest in situations where there is a horde between you and your team or you're the last person standing.
If you were to adapt this build for team play, I'd say run the Boltgun.
Curios
For Curios I run a 2 Toughness and 1 Stamina with cooldown reduction, stamina regeneration, and toughness regeneration. The reason why I run toughness regeneration is because this build uses Loner, so it's the only build in the game that has Coherency Toughness Regeneration at all times. This is the only build in the game that I would take toughness regeneration with.
Talents
The first cluster of talents we'll be taking are Purge the Unclean, Scourge, Second Wind, Enduring Faith, and Blades of Faith. These give us more damage, survivability, and utility across the board and Scourge synergizes very well with the build.
I then go straight to Loner to save as many points as possible, taking Thy Wrath Be Swift on the way down so that we're immune to stuns.
The Keystone we use in this build is Inexorable Judgement (Momentum) because it gives us Melee and Ranged attack speed - which translates to dishing out more DOTS (Damage over time effects).
Pious Cut-throat, Invocation of Death, and Scourge all synergize very well together because they allow you to use Shroudfield every 6-8 seconds.
Notes
I've found focusing on Damage Over Time to be really good in Solos or in situations where your team just isn't good, but if put in a team that already has really good damage I think that running Fury of the Faithful is going to be the way to go, regardless of what weapon you're using.
My philosophy is that if a build can solo 3-VEG, it's good - regardless of what the "meta" talent picks are. Remember that the victory condition in Darktide is to reach the end of the mission, not kill every enemy on the screen.