Up to 14-20% Strength, scaling with Peril.
12.5-20% Critical Chance for 6s on successful Dodge.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
See the attached video at the bottom for the mediocre havoc 40 gameplay
Are you looking for a great build that will make havoc 40 easy? Then stop, do not use this. Go copy some basic inferno staff build instead and just sit in a bubble while spamming your staff.
Are you looking for a build that will artificially make your run harder, by adding in constant buff upkeep and requiring you to go into melee with a class that dies in 2 hits? Then boy do I have a build for you!
The build tries to make use of the Force GS without giving up the support utility people often expect from psykers in havoc, such as bubble, smite and Psykinetics Aura. You are not giving up a single bit of support that you can have, but support is not the goal. You're here to deal damage.
Keep your malefic momentum stacks up. Keep your disrupt destiny stacks up. Keep your peril up.
With everything up, you're melee should do good damage. Ideally you use your staff while gapclosing and to deal with specials, and do melee for actual damage. Special from time to time for big stagger and peril buildup. Don't stress about wasting greatsword charges.
About 60-70% of your damage should be melee. Any less and you're a coward.
FAQ:Q: Anything worth changing?A: Maybe change elites on the sword to carapace. Idk, hard to test havoc breakpoints and it's hard to know if it even matters.
Riposte can change to Shred. Doesn't really matter. Ask yourself how often you dodge and how often you'd drop shred from missing a swing.
Could also swap out the curio perks. Each gunner res perk is giving you 25% more time to time to react to getting shot, very nice but not mandatory. 5% toughness is 3 toughness per perk. Curio perks are so weak that it kinda doesn't matter. Whatever you prefer.
Could also change greatsword marks, but MK6 is better against ragers and better sustained dps against big targets. A great combo is using a special (doesn't need charge) to stagger an entire pack of ragers, and then the next heavy after is the poke that just one shots one. MK8 is just better for safely dealing with lone crushers, with the pushattack poke.
If you suck at maintaining high peril, Unstable Power can be swapped with Wrath and One With The Warp can be swapped with a toughness node. But instead of that, just be better. Maintaining high peril actually gets easier anyways because high havoc nerfs your vent speed. Funny how that works.
Q: Why so many toughness curios? Isn't health better in havoc?
A: If you're playing a normal psyker havoc build, you will generally sit in a bubble and only take damage in extreme emergencies. You don't deal with constant chip, you either take nothing or you die instantly, so hp would be better. A constantly regenerating resource like toughness is wasted on someone who doesn't constantly lose it.
But, if you're playing this crackhead build, you should really leave your bubble to get kills, to feed your sword, to get DD stacks, and to just deal damage at all. You're melee. You cant camp forever. You gotta go out and take chip damage. For this build in havoc, a 5% toughness perk is 3 toughness and a hp perk is 7.5 hp, but since you're constantly putting yourself in danger, that 3 toughness is getting reused far more times than your hp is. Plus your peril should always be up near max whenever you leave bubble, so that 3 toughness is more like 4.5Q: Why electrokinetic staff? Wouldn't voidblast do more damage? Wouldn't voidstrike synergize with the build better?A: because lightning is cool and i like using it. shut up
Q: How do I stop instantly getting killed by shooters?
A: skill issue
Q: Why play this build at all then?A: Because the weapons are cool, and it works well enough.No you won't outdamage a good voidblast or inferno staff user. Those things are insane, especially in havoc.But if you put in like 10x more effort, you'll probably be in the same ballpark as a decent inferno user.
This build is meant to optimize suboptimal tools that I think are cool and fun. If you wanted optimal damage, go grab a dueling sword and go set things on fire. If you wanted easy brainless melee support, go be a chorus zealot player.
As of writing this, the sword has been out for 2 weeks. I'm obviously not as good as I could possibly be with it, but it still works well enough. If I can keep up with people who have been using their staff for 2 years, I think the build is doing fine.