2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Up to 14-20% Strength, scaling with Peril.
70-100% Critical Weak Spot Damage.
Ranged hits add 1-4 stacks of bleed to enemies.
A very offense oriented build, where you basically deal with different kinds of enemy by attacking them with different ways, Tested repeatedly in Auric Maelstrom missions and almost always comes back with excellent results, even when playing cross-continent with 150+ ping.
The build allows you to be effective against almost every enemy at almost every range in the game.
Aside from basic mechanics, there aren't a lot of complicated things in this build. Scrier's Gaze is a general buff ability, the Bolt Pistol isn't like a staff that has a charge mechanic and keep an eye on your peril when using your Warp attacks. Play intuitively, this build is designed with flexibility to deal with multiple in-game situations that you can execute with pretty basic mechanics.
Scrier's Gaze and swing your sword into a horde, when the gauge is full, use the special attack to clear half the screen. If there is a Rager pack rushing you, or there's a Shotgun pack Scier's Gaze and Assail.
If there is a Crusher/Mauler train, Scrier's Gaze and headshot with Bolt Pistol or heavy melee spam.
If there are multiple gunners behind cover shooting at you, launch charged Assail to counter-snipe them.
Block/Push Poxbursters, dodge Trapper nets, don't use Assail in melee, etc.
There really isn't much to say, just do your thing and because of how flexible this build is, chances are you will find your fit with it.