Zealot: Beacon of Purity | Havoc | Immolation Grenade | Chorus of Spiritual Fortitude
Zealot Build - Warhammer 40k: Darktide
Zealot: Beacon of Purity | Havoc | Immolation Grenade | Chorus of Spiritual Fortitude
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Munitorum Mk II Relic Blade
Transcendant
Damage vs First Target:
412.5
[312.5 | 437.5]
Damage vs First Target:
371.25
[281.25 | 393.75]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Critical and Weakspot Power:
1.16
[0.95 | 1.25]
Critical and Weakspot Power:
1.6
[1.25 | 1.75]
Attack Speed:
1.1
[1 | 1.14]
Attack Speed:
1.1
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Heat Generation:
0.03
[0.05 | 0.03]
Heat Dissipation:
9.2
[14 | 8]
Damage vs First Target:
272.25
[206.25 | 288.75]
Damage vs First Target:
247.5
[187.5 | 262.5]
How much damage the weapon inflicts.
Sprint Speed:
-0.06
[-0.56 | 0.16]
Dodge Distance:
0.87
[0.8 | 0.9]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
2-5% Melee Critical Hit Chance
Rampage
Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.
Syphon
Hitting at least 3 enemies with an attack while weapon Special is active, regains +16% Toughness.
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Damage vs Flak Armoured (Near):
1.18
[0.74 | 1.3]
Damage vs Flak Armoured (Far):
0.96
[0.58 | 1.05]
Damage vs Carapace Armoured (Near):
0.49
[0.27 | 0.54]
Damage vs Carapace Armoured (Far):
0.61
[0.34 | 0.68]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.96
[0.58 | 1.05]
Weapon's effectiveness against Armoured enemies.
Reload Speed:
0.23
[0 | 0.29]
Measure of the time it takes to Reload.
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Flak Armoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Carapace Armoured:
0.12
[0 | 0.15]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Speed:
1.11
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Hand-Cannon
+60% Rending on Critical Hit.
Surgical
+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Essential for countering the corruption goop and gas vents
Point of the build is to be heavy in the melee to keep the ability up at most times due to crits