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PERISH YE!!!
Horde-Clear
Anti-Special
Anti-Elite
+5 more
 PERISH YE!!!
 Zealot Build - Warhammer 40k: Darktide 

 PERISH YE!!!
 Zealot Build - Warhammer 40k: Darktide 

By Emmeto

Class

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Weapons

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Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Wrath

Wrath

+40% Cleave on Hit. Stacks 5 times.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Tox Flamers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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NOTE: Heresy is the difficulty I was playing on in the video, but that was because I hadn't maxed out my melee's damage yet. 

This should work fine on Damnation and even havoc if you have the right set-up. 

 

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General Tips:

 

Shredding Bosses is Trivial if you add a Damage Stim and activate your Damage Talents beforehand.

 

If you don't like having two Stamina Curios, one +3 Stamina Curio, and then two of your choosing is completely up to personal preference

Personally, unless you're super confident, I'd take a +1 Wound Curio and a Toughness Curio, but double toughness would be good, too.

 

Swap out one of the damage resist perks for block efficiency if you're feeling confident.

Combining block efficiency with two +12% stamina regens means you can consistently block Crusher overheads with a bit of kiting in-between blocks.

 

Knives are GREAT for sniping specials, and Ragers are a piece of cake if you can nail them in the head at close to medium range.

 

The Boltgun is really good at taking out enemies at a distance, but only use it if you feel you have to.

Stray shooters, gunners and shotgunners are more easily eliminated with a quick knife to the head, if you're within range.

 

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The Relic Blade Munitorum MK II

 

  • | Push Attack + Light Attack + Push Attack + Light Attack | is great for clearing hordes, even better with it's special active.

     

  • | Push + Heavy Attack + Light Attack | is a niche combo.

    There are better.

     

  • | Light Attack + Infinite Heavy Chain | is your bread and butter for killing all things with lots of health.

    Best used with the special active.

     

  • |Push + Light Attack + Infinite Heavy Chain | is another great way to go into your infinite heavy combo.

    Best used with the special active.

     

  • | Special Action | is incredible. Use it when you feel you need it.

    Also has a small amount of block frames on activation and de-activation.

 

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Experiment with this weapon and see what works for you! :D Have fun!

 

Socials: 

Twitter: @nullprop

Youtube: https://www.youtube.com/@nullprop

 

 

Video

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1 year ago