+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
+12.5-20% Critical Chance for 6s on successful Dodge.
+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
You can change out one of the curios for health if you'd like, I don't feel like stam is super needed if you take kinetic deflection because you basically block infinitely. You can drop kinetic flayer for warp expenditure or warp battery, but I like it. If you don't want kinetic deflection (I disagree but live your life as you see fit) I would drop kinetic flayer as well to grab soul drinker, but I don't think it's worth it.