Guaranteed Activated Critical Strike. 15-30s Cooldown.
45-60% Finesse Damage for 2s on successful Dodge.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
THIS IS NOT A HAVOC 26+ BUILD; If you show up without bubble, you'll be kicked more than likely. I use this build strictly for Auric Damnation and sometimes Auric Maelstrom if I hate myself enough.
With this build, your primary duty is horde clear and specialists (gunners, riflemen, etc.). While in scrier's gaze, use light attacks on hordes and heavy attacks on specialists/elites with your force great sword (Mk doesn't matter - I feel the Mk VI is better if you anticipate helping out with Unyielding and Carapace armoured enemies, but you do you). The perks on both your melee weapon and ranged weapon are customizable to your liking. For that matter, the ranged weapon is also interchangeable to what you feel is best for you. Personally, I enjoy the Accatran Las Pistol for its accuracy, rate of fire, sprint speed and efficiency, and the fact that it has an amazing special push for Psykers - this makes dealing with Trappers, Flamers, Gunners, and Hounds much more bearable.
This build requires you to always be in Scrier's gaze; Hence, all the combat ability reduction perks in curios and Seer's Presence over Prescience. Warp expenditure and quietude along with Scrier's gaze will offer enough toughness replenishment and toughness damage reduction to keep you viable. Empathic Evasion and Anticipation should keep you dodging effectively as long as you're not panic dodging.
Don't be afraid to block! With Kinetic Deflection, you can block attacks and gain peril instead of taking damage. If gunners scare you (they scare all of us now - thanks, FatShark!), then feel free to replace Precognition on your Great Sword with Deflector - HOWEVER, with the rate of fire and size of the magazines enemy specialists / elite gunners now seemingly have, your peril will go up to 100% before you can even blink. Your best course of action, in my opinion, is to keep Precognition and take cover when possible and allow the dunderheads to pick them off while you keep the horde off them.
With disrupt destiny, use your las pistol (or ranged weapon of choice) or assail shards to pick off far-off highlighted enemies to proc Precision Bonuses.
With Warp Unbound, you are allowed to use warp attacks once you reach 100% peril, but don't overdo it. The best thing to do is to get your force great sword charged up all the way, reach 100% peril at the end of scrier's gaze, and let loose with the Warp Slice attack. With that and the Warp Slice blessing giving you a guaranteed crit, you will absolutely shred down hordes and specials since you'll also have the Warp Rider passive which gives you +20% Warp Damage with 100% Peril. If you're able to juggle it all while in scrier's gaze, pop off a couple enemies with your ranged weapon to proc Malefic Momentum for added warp damage for 8s before popping off your Warp Slice - that is, if your team is dealing with some rager/mauler/crusher packs.
Of course, if you feel something in this build isn't working for you, customize to your play style.
Oh, I forgot to mention: The +15% Corruption Resistance on at least one curio is very important, without it, you will surely be one-shotted by a poxburster. And since poxburster audio has been bugged since the days of the Ignorance of Old Night, you'll be glad you have it. If you feel your ability cooldown would be fine with one less cooldown reduction perk on a curio, feel free to pick up another corruption resistance, +5% toughness, Block Efficiency, or Stamina Regeneration perk.
P.S. My Beloved says "Hi"