scriers g/sword
Psyker Build - Warhammer 40k: Darktide
scriers g/sword
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VI Blaze Force Greatsword
Transcendant
Peril Generation:
0.34
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
1.09
[0.84 | 1.17]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage vs Flak Armoured:
0.82
[0.62 | 0.89]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.45
[0.88 | 1.63]
Critical and Weakspot Power:
1.63
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.93
[0.85 | 0.95]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
0.94
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
326
[250 | 350]
Damage vs First Target:
128.55
[96.25 | 138.75]
How much damage the weapon inflicts.
2-5% Melee Critical Hit Chance
4-10% Melee Weak Spot Damage
Deflector
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.
Unstable Power
Up to +5% Strength, scaling with Peril.
Agripinaa Mk IX Vigilant Autogun
Transcendant
Magazine Size:
31.88
[22 | 35]
Ammo Reserve:
244.08
[162 | 270]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.94
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.82
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.24
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
0.82
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.71
[0.42 | 0.81]
Damage vs Maniacs (Near):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Far):
0.82
[0.5 | 0.93]
Weapon Stagger:
3.49
[2.2 | 3.9]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
25.55
[29.34 | 24.35]
Moving Recoil:
6.72
[14.72 | 4.2]
Recoil:
3.93
[8.87 | 2.37]
Moving Recoil:
6.72
[14.72 | 4.2]
Recoil:
3.93
[8.87 | 2.37]
Sway:
24.92
[52.33 | 16.26]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.87
[0.66 | 0.94]
Damage vs Infested (Near):
0.98
[0.75 | 1.05]
Damage vs Infested (Far):
0.87
[0.66 | 0.94]
Damage:
175.6
[130 | 190]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
0.78
[0.7 | 0.8]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.11 | 1.14]
Moving Recoil:
11.97
[16.27 | 10.61]
Moving Recoil:
11.97
[16.27 | 10.61]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Increase Ranged Critical Strike Chance by 2-5%
4-10% Ranged Weak Spot Damage
Surgical
+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Deadly Accurate
+100% Critical Weak Spot Damage.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
just stay at med/high heat for damage and toughness, did havoc 40 in semi meta team