Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed
[74/80]%
Quell Speed:
0.76
[1.5 | 0.5]
Peril Decay:
0.81
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Rate
[68/80]%
Charge Speed:
0.97
[1.26 | 0.84]
How fast the Charge Attack charges.
Critical Bonus
[79/80]%
Critical Damage vs Unarmoured:
0.31
[0.14 | 0.36]
Critical Damage vs Flak Armoured:
0.31
[0.14 | 0.36]
Critical Damage vs Maniac:
0.31
[0.14 | 0.36]
Critical Damage vs Carapace Armoured:
0.13
[0.05 | 0.15]
Critical Damage vs Infested:
0.31
[0.14 | 0.36]
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage
[80/80]%
Damage:
138
[90 | 150]
Damage:
1.65
[1.25 | 1.75]
Damage vs First Target:
660
[500 | 700]
How much damage the weapon inflicts.
4-10% Ranged Critical Hit Damage
Increase Ranged Critical Strike Chance by 2-5%
Surge
2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Curios
Guardian Nocturnus
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Health
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Health
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Critical Shock-Fire Build
Shock Staff Light Attack: - Your main weapon, high damage, spam it - Triggers Passive ( Mettle ) 5% toughness + 15% Movement Speed - Triggers Passive ( Perfect Timing ) 15% Warp dmg for 10 seconds - Very low damage against Carapace
Shock Staff Charge Attack: - Full Charge against Carapace, spam some staff light attacks to build ( Empyric Shock ) 30% warp damage taken - Light Charge spam to stun lock multiple Elite / Special enemies
Combat Loop: - Use ability ( Venting Shriek ) to apply ( 1 - 6 ) Soulblaze stacks on enemies - Spam Light Attacks to trigger passive ( In Fire Reborn ) = killing a Soullazed enemy has a 10% chance to give warp charge
------------------------------------
Melee Duelling Sword MK 5:
- Is used only to run & dodge.
- Has a defense stat instead of cleave.
- Increases dodge distance to +15 and Lowers sprint cost.