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Weapons


Karsolas Mk II Delver's Pickaxe
Transcendant


Cleave Damage
[80/80]%
Damage vs Flak Armoured:
0.99
[0.75 | 1.05]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
0.88
[0.66 | 0.94]
Damage vs Flak Armoured:
0.99
[0.75 | 1.05]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
0.88
[0.66 | 0.94]
Damage delivered to additional Enemies Hit beyond the main target.
Penetration
[80/80]%
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Crowd Control
[80/80]%
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Cleave Damage Distribution:
18
[10 | 20]
Cleave Stagger Distribution:
18
[10 | 20]
Cleave Damage Distribution:
7.25
[5.25 | 7.75]
Cleave Stagger Distribution:
7.25
[5.25 | 7.75]
Increases a weapon's Stagger, Impact and Cleave.
Defences
[60/80]%
Sprint Cost:
1.31
[1.58 | 1.13]
Push Cost:
1.16
[2 | 0.6]
Dodge Distance:
0.91
[0.85 | 0.95]
Dodge Limit:
3.6
[3 | 4]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage
[80/80]%
Damage vs First Target:
416.25
[286.25 | 448.75]
Damage vs First Target:
276.5
[192.5 | 297.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)

Headtaker
3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

Slaughterer
5-8% Strength for 4.5s on Kill. Stacks 5 times.


Achlys Mk II Heavy Stubber
Transcendant


Collateral
[60/80]%
Stagger vs Flak Armoured:
0.93
[0.75 | 1.05]
Stagger vs Flak Armoured:
0.73
[0.57 | 0.83]
Stagger vs Carapace Armoured:
0.78
[0.62 | 0.89]
Stagger vs Unyielding:
1.29
[1.05 | 1.45]
Stagger vs Unyielding:
0.83
[0.66 | 0.94]
Stagger vs Maniacs:
0.78
[0.62 | 0.89]
Stagger vs Maniacs:
0.16
[0.12 | 0.18]
Increases the Weapon's Stagger, Impact and Suppression.
Critical Bonus
[80/80]%
Critical Damage vs Unarmoured:
0.12
[0 | 0.15]
Critical Damage vs Flak Armoured:
0.12
[0 | 0.15]
Critical Damage vs Unyielding:
0.12
[0 | 0.15]
Critical Damage vs Maniac:
0.12
[0 | 0.15]
Critical Damage vs Carapace Armoured:
0.04
[0 | 0.05]
Critical Damage vs Infested:
0.12
[0 | 0.15]
Melee Critical Chance:
0.12
[-0.02 | 0.15]
Chance of landing a Critical Hit and how much damage it will do.
Stability
[80/80]%
Sway:
2.04
[3.96 | 1.56]
Affects Recoil, Spread and Sway after firing the Weapon.
Range
[80/80]%
Effective Range:
19.8
[11 | 22]
Effective Range:
93
[65 | 100]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.83
[0.62 | 0.89]
Damage vs Unyielding (Far):
0.72
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Far):
0.72
[0.53 | 0.77]
Effective Range of the weapon before Damage fall-off kicks in.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage vs First Target:
611
[395 | 665]
Damage:
295
[175 | 325]
How much damage the weapon inflicts.
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)

Opening Salvo
14-20% Strength on Salvo's First shot.

Surgical
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Curios


Blessed Bullet
Transcendant



+13-17% Toughness
+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)


Blessed Bullet
Transcendant



+13-17% Toughness
+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)


Blessed Bullet
Transcendant



+17-21% Max Health
+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)

Talents

by asdf
4 months ago