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Just A Flesh Wound build (penance)
Pigufleisch 3 months ago
 Just A Flesh Wound build (penance)
 Zealot Build - Warhammer 40k: Darktide 

 Just A Flesh Wound build (penance)
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Frontliner
Melee

Weapons

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Rashad Mk III Combat Axe
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Rashad Mk III Combat Axe
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Brutal Momentum

Brutal Momentum

7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

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Agripinaa Mk VIII Braced Autogun
Transcendant
Agripinaa Mk VIII Braced Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

Inspiring Barrage

Inspiring Barrage

1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Talents

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Description

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Just A Flesh Wound is a zealot penance that some people will find tricky. This requires at least one other player to join you (not least because it literally requires a private game to complete, as specified by the penance). The second player is used to support you in completing objectives and taking out armoured threats swiftly.

Just A Flesh Wound says, "Complete a full mission on Heresy Threat or higher in under 20 minutes, with less than a Wound's worth of Health remaining for 75% of the time."

 

I recommend the above zealot build plus bringing along at least one other player who is a Voice of Command Veteran with shredder grenades, plasma gun, and a dueling sword. Ideally they have Demolition Stockpile, a node that allows regen of 1 grenade every 60s, as well as Demolition Team (5% chance of a grenade per elite/specialist kill of squad mates in coherency).

 

My friend and I both completed this for each other tonight on the first try each. We did the missions where you had to take the vacuum capsules off the trains at the trainyard (which we speculate should be a hard mission to do this penance on) and one other map. Our times were 14 minutes and then 12 minutes, successfully completing the penance with LOTS of time to spare each time. We feel that this penance is probably doable on most maps, given how fast we were able to do it on our first attempts (but also we are very experienced players).

 

The curios are set up in a way that I would ordinarily definitely not recommend usually, but these are designed to give you some toughness protection (along with some of the toughness damage resistance talents that I have given you) and also buff your health so that even though you are on "less than a wound", you still are fairly healthy.

 

Here is the general strat and some tips:

 

1. Find a heresy-difficulty map that you are comfortable with and that has a low intensity engagement zone modifier.

2. Have the zealot player wound themselves on the first enemies that you find until they are UNDER one wound of health. The veteran can shout and protect them from further damage at this point.

3. Play the level going as fast as possible, letting the bots be distractions for enemies. If the bots don't die and go down, even if they are embroiled in combat, then they will teleport back to you periodically. 

4. If a bot goes down, don't stop to pick them up. Keep running. We found that it was faster to rescue the bots at regular intervals as we came across them in the new spawn location.

5. Kill all disablers, kill all armour packs. Then just run and kill the trash and hordes only as much as you need in order to keep moving. Unless you're stopping for armour, always be fighting on the move as much as possible.

6. DON'T SEPARATE FROM YOUR HUMAN PARTNER. Back each other up and communicate.

7. If a monstrosity spawns, let the plasma vet lay as much damage into it as possible with weakspot shots. Space out uses of shredder grenades to stagger the Chaos Spawn or Plague Ogryn. If you space out the shredders, you will get precious moments where they are stumbling around where you can lay DPS into them.

8. When it comes to objectives like those terminals where you have to enter codes in the right order, let the zealot player do them and have the VoC Veteran provide support and overwatch during those times, shouting to knock down attackers only at the last minute. Don't shout early in those points, make sure that you save it to protect the zealot from being knocked out of interacting with the terminal. Shredder grenades will help you to not get overwhelmed by any trash mob hordes.

9. To add a tip for the zealot, save your charge for the following situations: to heavy attack headshot something big like a crusher with the charge providing a guaranteed crit, or - most importantly - to immediately regenerate your toughness if you have taken a hit. By using charge defensively, you can avoid taking additional damage. If you are in a panic situation, Inspiring Barrage is literally an automatic toughness generator in your pocket. Use it as you require.

GOOD LUCK AND ENJOY THE PENANCE! HAPPY HUNTING!

3 months ago