Psyker
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
"I can't sympathize with you, but I can help you solve your problem. After all, people are all the same."
Note: This build is great at everything EXCEPT for Crushers.
Use Melee for them, but all others should freeze/melt within a few seconds of direct contact
Decent sustained boss dmg, however not ideal compared to other builds
This build is entirely around M2, and some M1 for Ragers and the occasional Mauler.
Extremely powerful CC control but be wared this build lacks any major focus on your active ability, so as to upkeep warp Siphon Stacks for dmg.
However you have enough CC control to give you that excuse while still offering a lvl 1 shield in case you need it for emergencies to block ranged fire.
(I. E. Gunners, Reapers, annoying troopers etc.)
(Note: Main overall goal is to upkeep as many stacks of Warp Siphon as possible without needing to deploy shield unless required.)