Zealo Crusher & Bolter - Beacon
Zealot Build - Warhammer 40k: Darktide
Zealo Crusher & Bolter - Beacon
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Indignatus Mk IVe Crusher
Transcendant
Blast Radius:
2.2
[1 | 3]
Epicentre Radius:
1.6
[1 | 2]
Area Suppression Radius:
4.8
[3 | 6]
Area Suppression:
38
[20 | 50]
Damage vs First Target:
387.5
[312.5 | 437.5]
Damage vs First Target:
232.5
[187.5 | 262.5]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.93
[0.67 | 1]
Damage vs Carapace Armoured:
0.55
[0.37 | 0.6]
Damage vs Flak Armoured:
0.93
[0.67 | 1]
Damage vs Carapace Armoured:
0.46
[0.31 | 0.5]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Stagger vs First Target:
16.5
[12.5 | 17.5]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger vs First Target:
21.5
[17.5 | 22.5]
Cleave Damage Distribution:
8.75
[6.75 | 9.25]
Cleave Stagger Distribution:
8.75
[6.75 | 9.25]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.81 | 0.94]
Dodge Speed:
1.23
[1.15 | 1.25]
Sprint Cost:
1.68
[1.88 | 1.63]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
371.25
[281.25 | 393.75]
Damage vs First Target:
132
[100 | 140]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Slaughterer
+8% Strength for 4.5s on Kill. Stacks 5 times.
Locke Mk IIb Spearhead Boltgun
Transcendant
Stagger vs Flak Armoured:
1.18
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.9
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Weapon Stagger:
17.8
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Sway:
25.46
[53.36 | 17.13]
Spread:
19.94
[24.41 | 18.6]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.99
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
544.5
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Moving Spread:
25.05
[26.66 | 23.98]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Puncture
Ranged hits add 4 stacks of bleed to enemies.
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree