12.5-20% Critical Chance for 6s on successful Dodge.
Enemy gains 1-4 Stacks of Soulblaze on Critical Hit.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
A Force Greatsword with warpresist no greater than 40% is required. Sub 25% warp resist is optimal.
40% is just low enough to get you 80% peril in 2 special activations. This is extremely important for getting max strength venting shrieks as well as keeping peril maxed out for warprider and cleave
22% warp resist gets you exactly 50% peril which is what I have on my pernal great sword for this build
Warp slash also combos right into the heavy stab and is excellent for setting up a stagger into a stab kill
Warp slash often to stunlock specials and gunners even through walls in cover allowing you to get in and get that fire going while keeping that peril maxed out. Crack of bone will allow you to constantly spam slash after getting headshot kills
Firestaff is really not needed other than boss damage. You don't need your secondary at all for this build unless you want more boss damage so dumdum/infernus laspistol is also a decent alternative