45-60% Finesse Damage for 2s on successful Dodge.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
This build is very generalist you can practically use any weapon from zealot on this. I'll list all the best weapons I have used with this build below. (Some weapons work far better with this build then others and some require lots of playtime to use properly in conjunction with this build. Also, some blessings and perks aren't the "meta" choices, but I have fun with them anyways :).
Also, in relations to perks, when you get more experience with zealot you can remove thy wrath be swift for certain builds that don't require a lot of time charging melee hits or use braced ranged weapons. This extra perk point can be used for faithful frenzy, but I would highly recommend against doing this until you fully understand zealots' strengths and weaknesses.
Melee:
Combat blade- perks/blessings listed above
Combat axe MkIII- Brutal momentum / shred or head taker, unyielding and carapace. Dump is mobility
Crusher- Skull crusher / Slaughterer, unyielding and carapace. Dump is defenses
Tactical axe MKVII- shred / brutal momentum, unyielding and carapace. Dump is mobility
Assault chain axe either mark- Opportunist / Thrust, unyielding and carapace. Dump is mobility
Dueling sword MkIV- precognition / uncanny strike or thrust, unyielding and carapace. Dump is mobility
Relic Blade MKII- Heatsink / cranial grounding, unyielding and crit. chance. Dump is mobility
Shock Maul MkIa- high voltage / opportunist, crit. chance and carapace. Dump is mobility
Ranged:
Combat shotgun MkVIII- Flechette / Full bore, crit. chance and maniacs or flak. Dump is mobility
Flamer MkIII- penetrating flame / blaze away, carapace and maniacs or unyielding. Dump is mobility
Spearhead bolt gun MkIIb- Pinning fire / cavalcade, carapace and unyielding. Dump is mobility
Recon lasgun- perks/blessings listed above
All these weapons can be used in conjunction with each other, but some are going to work better together than others. Some blessings, perks, weapon marks, and other factors can be changed and moved around, and I would highly recommend being experimental with zealot. When you get bored of this, I recommend looking into a martyrdom build or even a stealth zealot build if you feel like trolling your team :). Have fun!