QUAN-Chi
Psyker Build - Warhammer 40k: Darktide
QUAN-Chi
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Munitorum Mk III Shock Maul
Transcendant
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.49
[0.27 | 0.54]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Stagger vs First Target:
17.45
[12.25 | 18.75]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger vs First Target:
8.9
[6.5 | 9.5]
Cleave Damage Distribution:
7.25
[5.25 | 7.75]
Cleave Stagger Distribution:
7.25
[5.25 | 7.75]
Increases a weapon's Stagger, Impact and Cleave.
Damage vs First Target:
217.5
[157.5 | 232.5]
Damage vs First Target:
145.75
[123.75 | 151.25]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
High Voltage
+25% Damage vs Electrocuted enemies.
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Peril Generation:
0.15
[0.18 | 0.13]
Peril Generation:
0.05
[0.06 | 0.04]
Peril Generation:
0.11
[0.13 | 0.09]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Speed:
0.92
[1.26 | 0.84]
How fast the Charge Attack charges.
Critical Damage vs Unarmoured:
0.32
[0.14 | 0.36]
Critical Damage vs Flak Armoured:
0.32
[0.14 | 0.36]
Critical Damage vs Maniac:
0.32
[0.14 | 0.36]
Critical Damage vs Carapace Armoured:
0.13
[0.05 | 0.15]
Critical Damage vs Infested:
0.32
[0.14 | 0.36]
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
1.65
[1.25 | 1.75]
Damage vs First Target:
660
[500 | 700]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Warp Flurry
-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+17-21% Max Health
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Just a electric theme build for my psyker; Quan-Chi.