6.5-8% Strength for 3.5s on Hit. Stacks 5 times.
Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
Ranged hits add 1-4 stacks of bleed to enemies.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
A build made with the same thought process as the Iron Helm build on Price, making the Heavy Sword have better dodge potential with Judgement while still getting all the crit benefits from FotF. Works rather well, you can even take the backstab cooldown pip if one thinks they'll get those, but I decided against it for the sake of 'Swift Certainty' + 'Second Wind' synergy along with just helping the heavy sword move that much more like the rest of the weapons.Since I couple this with a Boltgun to shred armor and bosses while also applying bleed (with the knife animation cancel as always to pull it out quickly), so it doesn't get any help moving quicker there, so the extra move speed is nice and helpful. Otherwise, just spam cleaving attacks and crit as much as you need to to keep your effects active, while doing good damage with both your sword and your gun. to keep doing horizontal sweeps for easier weakspot hits you can light attack twice, then do the 'alt fire' back hit to reset, then two more swipes and so on and so forth. Is the main combo I use in waives, while stringing heavies against larger targets (as I like this heavy sword the most due to being able to get a full overhead slash down for headshots before coming back up again if they happened to barely live the first hit).