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SmallieBig's 'Twin-Linked Reaper' BLO PBB
MixedLetters 2 weeks ago
 SmallieBig's 'Twin-Linked Reaper' BLO PBB
 Ogryn Build - Warhammer 40k: Darktide 

 SmallieBig's 'Twin-Linked Reaper' BLO PBB
 Ogryn Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Ranged
Allrounder

Weapons

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Brute-Brainer Mk V Latrine Shovel
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Brute-Brainer Mk V Latrine Shovel
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Confident Strike

Confident Strike

5-8% toughness on Chained Hit.

Thrust

Thrust

Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Achlys Mk VII Twin-Linked Heavy Stubber
Transcendant
Achlys Mk VII Twin-Linked Heavy Stubber
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Ammo
[80/80]%
Collateral
[80/80]%
Stability
[60/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Ceaseless Barrage

Ceaseless Barrage

20% Suppression and {damage_vs_suppressed} Damage against Suppressed Enemies for every 2.5% of magazine spent during continuous fire. Stacks 5 times.

Blaze Away

Blaze Away

5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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Maximum daka build, meant to just shoot down range with the twin linked stubber and never stop. A build you use when your team barely uses ammo, or when you just don't care. You will melt everything and feel nothing...while you have ammo, then as soon as you are out you are very sad. But the latrine shovel does decent work while you wait for ammo again, and is able to clear out large armored targets when it needs to (a pickaxe is better in every way, but I have it there for the sake of variety, since it's not the focus of the build anyway). Push attack into light/heavy string, or light attack into heavy for perfectly horizontal cleaving goodness, with easy access to 'single target' at any time by just slapping the shovel down. Works quite well during the times you need to not Daka.

With the nerf to both Bruiser and Maximum Firepower, you can't really cycle your CA anymore like you used to be able to. Thus, you're kinda SoL after your first clip, so keep track of when your CA is about to run out and reload right as it ends to make sure you have a full mag to work with while you wait for your CA to come of CD. With both proced you're able to get a full CA back pretty consistently within two mags, so it still works decently well, but this is the reason I swapped out the bomb box for regenerating rocks. You VERY much need alternative range options so you aren't just dumping mags without Point Blank on, and it helps you immensely to be able to just Rock the straggler specials here and there before CA'ing the lines of them when they appear, verses having to gun down all of them and being at 0 ammo basically all the time. Thanks to Mobile emplacement + Steady Grip always being active though when you're cleaning house, you're basically unstoppable while shooting, and still pretty hearty while meleeing with the other DR options. I also take the 5% DR pip instead of 'Good Shootin' as it doesn't really provide enough value to me, and 'Back Off!' does nothing for the stubber. One can put that point where ever they want though, you're still pretty tough without it, it's just easy for me and I'm used to having it so 'I like it'. 

I take Light 'em Up as you'll still melt monstrosities pretty effectively with it, and the Stubbers are the only weapons that can use it and have it be 'just as good' as Hail of Fire, so I use it for flavor. I also don't want to feel the urge to dump mags on Crushers, as you are already so ammo hungry with this as is, let alone while also dumping ammo on armor targets cause you can. The burn also helps keep ammo consumption lower as you can tap fire weaker enemies and let the burn save you a couple bullets, so I prefer it. This is also why I take Blaze Away to increase burn damage, not as good as it was before, but still potent. Reloaded and Ready is taken as Point Blank activation always counts as a reload even when full, so it gives you 8 seconds of damage out of the 10 which is nice, and lets you keep track of when you need to reload before your active ends. 

I don't use The Best Defence as this build is Talent hungry, and Confident Strike is insanely strong, so I never feel like I'm running out of toughness in the wave even when meleeing. One can always quickly pull out the stubber and just hold it for toughness when needed to, since Dedicated Practice helps with that a lot as well. 

Other than that, this is just 'Reaper the build', and if you're running around with some melee Zealots/Psykers/Survivalist Vets, you'll be treated well. Otherwise, you'll likely want to go for something else/a Rumbler build so you aren't constantly fighting for ammo...but if not, you'll feel like a proper LMG lord.

Random other Synergy I'm tacking on to the end here, the Rock can be used to maintain Burst Limiter stacks, if one desires to hold on to the damage increase for another volley. Can be somewhat difficult, but if you're accurate you'll always have another rock to reset the 10s timer if you hit the head and get it back in 5s. 

2 weeks ago